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https://github.com/thunderbrewhq/thunderbrew
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style(build): pretty
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@ -31,7 +31,7 @@ include(lib/system/cmake/system.cmake)
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# Build options
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# Build options
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# UBsan
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# UBsan
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set(WHOA_UB_SAN_HELP_TEXT, "Disable/Enable the Undefined Behavior Sanitizer. This is turned on by default in Debug build types. Has no effect when using MSVC.")
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set(WHOA_UB_SAN_HELP_TEXT "Disable/Enable the Undefined Behavior Sanitizer. This is turned on by default in Debug build types. Has no effect when using MSVC.")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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option(WHOA_UB_SAN WHOA_UB_SAN_HELP_TEXT 1)
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option(WHOA_UB_SAN WHOA_UB_SAN_HELP_TEXT 1)
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else ()
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else ()
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@ -42,7 +42,7 @@ unset(WHOA_UB_SAN_HELP_TEXT)
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# GLSDL
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# GLSDL
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if (WHOA_SYSTEM_WINDOWS)
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if (WHOA_SYSTEM_WINDOWS)
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# GLSDL can be disabled on Windows to save time
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# GLSDL can be disabled on Windows to save time
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option(WHOA_BUILD_GLSDL "Disable/Enable compilation of the OpenGL/SDL2 graphics rendering device on Windows.", 0)
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option(WHOA_BUILD_GLSDL "Disable/Enable compilation of the OpenGL/SDL2 graphics rendering device on Windows." 0)
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elseif (WHOA_SYSTEM_MAC)
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elseif (WHOA_SYSTEM_MAC)
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# No need for this, we already have a functioning OpenGL rendering device (CGxDeviceGLL)
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# No need for this, we already have a functioning OpenGL rendering device (CGxDeviceGLL)
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set(WHOA_BUILD_GLSDL 0)
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set(WHOA_BUILD_GLSDL 0)
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