mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-04-09 23:06:47 +03:00
feat(event): implement OsInputGetMousePosition; add common behavior for SDL interaction regardless of your OS
This commit is contained in:
parent
29bc21a242
commit
dd7dee7232
@ -22,6 +22,12 @@ if(WHOA_SYSTEM_LINUX)
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list(APPEND PRIVATE_SOURCES ${LINUX_SOURCES})
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endif()
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# SDL has its own input event processing
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if(WHOA_BUILD_GLSDL)
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file(GLOB SDL_SOURCES "sdl/*.cpp")
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list(APPEND PRIVATE_SOURCES ${SDL_SOURCES})
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endif()
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add_library(event STATIC
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${PRIVATE_SOURCES}
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)
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@ -64,6 +64,8 @@ void OsInputPostEvent(OSINPUT id, int32_t param0, int32_t param1, int32_t param2
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void OsInputSetMouseMode(OS_MOUSE_MODE mode);
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void OsInputGetMousePosition(int32_t* x, int32_t* y);
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int32_t OsQueueGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3);
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void OsQueuePut(OSINPUT id, int32_t param0, int32_t param1, int32_t param2, int32_t param3);
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@ -1,7 +1,17 @@
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#include "event/Input.hpp"
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#include <common/Time.hpp>
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#include "event/Input.hpp"
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#if defined(WHOA_BUILD_GLSDL)
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#include "event/sdl/Input.hpp"
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#endif
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int32_t OsInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3) {
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#if defined(WHOA_BUILD_GLSDL)
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if (SDLInputActive()) {
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return SDLInputGet(id, param0, param1, param2, param3);
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}
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#endif
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if (Input::s_queueTail == Input::s_queueHead) {
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return 0;
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}
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@ -18,3 +28,19 @@ void OsInputSetMouseMode(OS_MOUSE_MODE mode) {
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int32_t OsWindowProc(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam) {
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return 0;
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}
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void OsInputGetMousePosition(int32_t* x, int32_t* y) {
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#if defined(WHOA_BUILD_GLSDL)
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if (SDLInputActive()) {
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SDLInputGetMousePosition(x, y);
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return;
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}
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#endif
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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}
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@ -1,5 +1,8 @@
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#include "event/Input.hpp"
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#include <common/Time.hpp>
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#include <tempest/Vector.hpp>
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static C2iVector s_mousePos;
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int32_t OsInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3) {
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// TODO
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@ -19,13 +22,31 @@ int32_t OsInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param
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OsQueueSetParam(3, OsGetAsyncTimeMs());
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return OsQueueGet(id, param0, param1, param2, param3);
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auto queue_result = OsQueueGet(id, param0, param1, param2, param3);
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if (queue_result) {
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if (*id == OS_INPUT_MOUSE_MOVE) {
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s_mousePos.x = *param1;
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s_mousePos.y = *param2;
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}
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}
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return queue_result;
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}
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void OsInputSetMouseMode(OS_MOUSE_MODE mode) {
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// TODO
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}
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void OsInputGetMousePosition(int32_t* x, int32_t* y) {
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if (x) {
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*x = s_mousePos.x;
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}
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if (y) {
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*y = s_mousePos.y;
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}
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}
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int32_t OsWindowProc(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam) {
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return 0;
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}
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301
src/event/sdl/Input.cpp
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301
src/event/sdl/Input.cpp
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@ -0,0 +1,301 @@
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#include <unordered_map>
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#include <storm/Unicode.hpp>
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#include <SDL2/SDL.h>
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#include "event/sdl/Input.hpp"
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#include "client/gui/OsGui.hpp"
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#include "gx/Device.hpp"
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#include "gx/Window.hpp"
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static const std::unordered_map<SDL_Scancode, KEY> s_keyConversion = {
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{ SDL_SCANCODE_LSHIFT, KEY_LSHIFT },
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{ SDL_SCANCODE_RSHIFT, KEY_RSHIFT },
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{ SDL_SCANCODE_LCTRL, KEY_LCONTROL },
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{ SDL_SCANCODE_RCTRL, KEY_RCONTROL },
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{ SDL_SCANCODE_LALT, KEY_LALT },
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{ SDL_SCANCODE_RALT, KEY_RALT },
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{ SDL_SCANCODE_SPACE, KEY_SPACE },
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{ SDL_SCANCODE_0, KEY_0 },
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{ SDL_SCANCODE_1, KEY_1 },
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{ SDL_SCANCODE_2, KEY_2 },
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{ SDL_SCANCODE_3, KEY_3 },
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{ SDL_SCANCODE_4, KEY_4 },
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{ SDL_SCANCODE_5, KEY_5 },
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{ SDL_SCANCODE_6, KEY_6 },
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{ SDL_SCANCODE_7, KEY_7 },
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{ SDL_SCANCODE_8, KEY_8 },
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{ SDL_SCANCODE_9, KEY_9 },
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{ SDL_SCANCODE_A, KEY_A },
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{ SDL_SCANCODE_B, KEY_B },
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{ SDL_SCANCODE_C, KEY_C },
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{ SDL_SCANCODE_D, KEY_D },
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{ SDL_SCANCODE_E, KEY_E },
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{ SDL_SCANCODE_F, KEY_F },
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{ SDL_SCANCODE_G, KEY_G },
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{ SDL_SCANCODE_H, KEY_H },
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{ SDL_SCANCODE_I, KEY_I },
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{ SDL_SCANCODE_J, KEY_J },
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{ SDL_SCANCODE_K, KEY_K },
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{ SDL_SCANCODE_L, KEY_L },
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{ SDL_SCANCODE_M, KEY_M },
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{ SDL_SCANCODE_N, KEY_N },
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{ SDL_SCANCODE_O, KEY_O },
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{ SDL_SCANCODE_P, KEY_P },
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{ SDL_SCANCODE_Q, KEY_Q },
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{ SDL_SCANCODE_R, KEY_R },
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{ SDL_SCANCODE_S, KEY_S },
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{ SDL_SCANCODE_T, KEY_T },
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{ SDL_SCANCODE_U, KEY_U },
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{ SDL_SCANCODE_V, KEY_V },
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{ SDL_SCANCODE_W, KEY_W },
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{ SDL_SCANCODE_X, KEY_X },
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{ SDL_SCANCODE_Y, KEY_Y },
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{ SDL_SCANCODE_Z, KEY_Z },
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{ SDL_SCANCODE_GRAVE, KEY_TILDE },
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{ SDL_SCANCODE_KP_0, KEY_NUMPAD0 },
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{ SDL_SCANCODE_KP_1, KEY_NUMPAD1 },
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{ SDL_SCANCODE_KP_2, KEY_NUMPAD2 },
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{ SDL_SCANCODE_KP_3, KEY_NUMPAD3 },
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{ SDL_SCANCODE_KP_4, KEY_NUMPAD4 },
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{ SDL_SCANCODE_KP_5, KEY_NUMPAD5 },
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{ SDL_SCANCODE_KP_6, KEY_NUMPAD6 },
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{ SDL_SCANCODE_KP_7, KEY_NUMPAD7 },
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{ SDL_SCANCODE_KP_8, KEY_NUMPAD8 },
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{ SDL_SCANCODE_KP_9, KEY_NUMPAD9 },
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{ SDL_SCANCODE_KP_PLUS, KEY_NUMPAD_PLUS },
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{ SDL_SCANCODE_KP_MINUS, KEY_NUMPAD_MINUS },
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{ SDL_SCANCODE_KP_MULTIPLY, KEY_NUMPAD_MULTIPLY },
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{ SDL_SCANCODE_KP_DIVIDE, KEY_NUMPAD_DIVIDE },
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{ SDL_SCANCODE_KP_DECIMAL, KEY_NUMPAD_DECIMAL },
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{ SDL_SCANCODE_KP_EQUALS, KEY_NUMPAD_EQUALS },
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{ SDL_SCANCODE_EQUALS, KEY_PLUS },
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{ SDL_SCANCODE_MINUS, KEY_MINUS },
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{ SDL_SCANCODE_LEFTBRACKET, KEY_BRACKET_OPEN },
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{ SDL_SCANCODE_RIGHTBRACKET, KEY_BRACKET_CLOSE },
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{ SDL_SCANCODE_SLASH, KEY_SLASH },
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{ SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH },
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{ SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON },
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{ SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE },
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{ SDL_SCANCODE_COMMA, KEY_COMMA },
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{ SDL_SCANCODE_PERIOD, KEY_PERIOD },
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{ SDL_SCANCODE_ESCAPE, KEY_ESCAPE },
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{ SDL_SCANCODE_RETURN, KEY_ENTER },
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{ SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE },
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{ SDL_SCANCODE_TAB, KEY_TAB },
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{ SDL_SCANCODE_LEFT, KEY_LEFT },
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{ SDL_SCANCODE_UP, KEY_UP },
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{ SDL_SCANCODE_RIGHT, KEY_RIGHT },
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{ SDL_SCANCODE_DOWN, KEY_DOWN },
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{ SDL_SCANCODE_INSERT, KEY_INSERT },
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{ SDL_SCANCODE_DELETE, KEY_DELETE },
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{ SDL_SCANCODE_HOME, KEY_HOME },
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{ SDL_SCANCODE_END, KEY_END },
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{ SDL_SCANCODE_PAGEUP, KEY_PAGEUP },
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{ SDL_SCANCODE_PAGEDOWN, KEY_PAGEDOWN },
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{ SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK },
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{ SDL_SCANCODE_NUMLOCKCLEAR, KEY_NUMLOCK },
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{ SDL_SCANCODE_SCROLLLOCK, KEY_SCROLLLOCK },
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{ SDL_SCANCODE_PAUSE, KEY_PAUSE },
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{ SDL_SCANCODE_PRINTSCREEN, KEY_PRINTSCREEN },
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{ SDL_SCANCODE_F1, KEY_F1 },
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{ SDL_SCANCODE_F2, KEY_F2 },
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{ SDL_SCANCODE_F3, KEY_F3 },
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{ SDL_SCANCODE_F4, KEY_F4 },
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{ SDL_SCANCODE_F5, KEY_F5 },
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{ SDL_SCANCODE_F6, KEY_F6 },
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{ SDL_SCANCODE_F7, KEY_F7 },
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{ SDL_SCANCODE_F8, KEY_F8 },
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{ SDL_SCANCODE_F9, KEY_F9 },
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{ SDL_SCANCODE_F10, KEY_F10 },
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{ SDL_SCANCODE_F11, KEY_F11 },
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{ SDL_SCANCODE_F12, KEY_F12 },
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{ SDL_SCANCODE_F13, KEY_F13 },
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{ SDL_SCANCODE_F14, KEY_F14 },
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{ SDL_SCANCODE_F15, KEY_F15 },
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{ SDL_SCANCODE_F16, KEY_F16 },
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{ SDL_SCANCODE_F17, KEY_F17 },
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{ SDL_SCANCODE_F18, KEY_F18 },
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{ SDL_SCANCODE_F19, KEY_F19 }
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};
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static MOUSEBUTTON s_buttonConversion[16] = {
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MOUSE_BUTTON_NONE,
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MOUSE_BUTTON_LEFT,
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MOUSE_BUTTON_MIDDLE,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_XBUTTON1,
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MOUSE_BUTTON_XBUTTON2,
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MOUSE_BUTTON_XBUTTON3,
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MOUSE_BUTTON_XBUTTON4,
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MOUSE_BUTTON_XBUTTON5,
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MOUSE_BUTTON_XBUTTON6,
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MOUSE_BUTTON_XBUTTON7,
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MOUSE_BUTTON_XBUTTON8,
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MOUSE_BUTTON_XBUTTON9,
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MOUSE_BUTTON_XBUTTON10,
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MOUSE_BUTTON_XBUTTON11,
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MOUSE_BUTTON_XBUTTON12
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};
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bool SDLInputActive() {
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return OsGuiGetWindow(0) != nullptr && GxDevApi() == GxApi_GLSDL;
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}
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void SDLInputGetMousePosition(int32_t* x, int32_t *y) {
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int mouseX;
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int mouseY;
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if (Input::s_osMouseMode == OS_MOUSE_MODE_RELATIVE) {
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SDL_GetMouseState(&mouseX, &mouseY);
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} else {
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SDL_GetGlobalMouseState(&mouseX, &mouseY);
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}
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if (x) {
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*x = static_cast<int32_t>(mouseX);
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}
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if (y) {
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*y = static_cast<int32_t>(mouseY);
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}
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return;
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}
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bool ConvertScancode(SDL_Scancode scancode, KEY& key) {
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// What key does this SDL scancode correspond to?
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auto lookup = s_keyConversion.find(scancode);
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if (lookup != s_keyConversion.end()) {
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// Scancode was found
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key = lookup->second;
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return true;
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}
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return false;
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}
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int32_t SDLInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3) {
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*id = static_cast<OSINPUT>(-1);
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if (Input::s_queueTail != Input::s_queueHead) {
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OsQueueGet(id, param0, param1, param2, param3);
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return 1;
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}
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auto gxWindow = OsGuiGetWindow(0);
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auto sdlWindow = static_cast<SDL_Window*>(gxWindow);
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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KEY key;
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if (ConvertScancode(event.key.keysym.scancode, key)) {
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*id = event.type == SDL_KEYUP ? OS_INPUT_KEY_UP : OS_INPUT_KEY_DOWN;
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*param0 = key;
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return 1;
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP: {
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// Is this an up or down mouse click?
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*id = event.type == SDL_MOUSEBUTTONUP ? OS_INPUT_MOUSE_UP : OS_INPUT_MOUSE_DOWN;
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// XY click coordinates
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auto x = static_cast<int32_t>(event.button.x);
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auto y = static_cast<int32_t>(event.button.y);
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// Convert SDL button index into internal MOUSEBUTTON ID
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auto buttonIndex = event.button.button;
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if (buttonIndex > 15) {
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break;
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}
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auto button = s_buttonConversion[buttonIndex];
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*param0 = button;
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*param1 = x;
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*param2 = y;
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*param3 = 0;
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return 1;
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}
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case SDL_MOUSEMOTION: {
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auto x = static_cast<int32_t>(event.motion.x);
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auto y = static_cast<int32_t>(event.motion.y);
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*id = OS_INPUT_MOUSE_MOVE;
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*param0 = 0;
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*param1 = x;
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*param2 = y;
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*param3 = 0;
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return 1;
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}
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case SDL_TEXTINPUT: {
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// text input string holding one or more UTF-8 characters
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auto text = reinterpret_cast<const uint8_t*>(event.text.text);
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// Because SDL_TextInputEvent can hold multiple UTF-8 characters
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// split into UTF-8 characters
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while (*text != '\0') {
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// byte size of current UTF-8 character
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int32_t charactersize = 0;
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// Read UTF-8 character
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auto character = static_cast<int32_t>(SUniSGetUTF8(text, &charactersize));
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if (character < 0) {
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// Cancel in case of invalid input
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break;
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}
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// Push character to input queue
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OsQueuePut(OS_INPUT_CHAR, character, 1, 0, 0);
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// Advance text pointer
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text += charactersize;
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}
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// deque first character if any
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if (Input::s_queueTail != Input::s_queueHead) {
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OsQueueGet(id, param0, param1, param2, param3);
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return 1;
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}
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// continue loop if there was not a single character in this event
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break;
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}
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case SDL_WINDOWEVENT_RESIZED: {
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auto width = static_cast<int32_t>(event.window.data1);
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auto height = static_cast<int32_t>(event.window.data2);
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// static_cast<CGxDeviceGLSDL*>(g_theGxDevicePtr)->Resize(width, height);
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*id = OS_INPUT_SIZE;
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*param0 = width;
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*param1 = height;
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auto bounds = GetSavedWindowBounds();
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Rect newBounds = {
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bounds->top,
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bounds->left,
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static_cast<int16_t>(bounds->top + height),
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static_cast<int16_t>(bounds->left + width)
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};
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SetSavedWindowBounds(newBounds);
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}
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case SDL_QUIT: {
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*id = OS_INPUT_CLOSE;
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return 1;
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}
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default:
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break;
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}
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}
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return 0;
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}
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12
src/event/sdl/Input.hpp
Normal file
12
src/event/sdl/Input.hpp
Normal file
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#ifndef EVENT_SDL_INPUT_HPP
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#define EVENT_SDL_INPUT_HPP
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#include "event/Input.hpp"
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bool SDLInputActive();
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int32_t SDLInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3);
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void SDLInputGetMousePosition(int32_t* x, int32_t *y);
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#endif
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#include "event/Input.hpp"
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#include "client/Gui.hpp"
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#include <storm/Error.hpp>
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#include <tempest/Vector.hpp>
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#include <windows.h>
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#if defined(WHOA_BUILD_GLSDL)
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#include "event/sdl/Input.hpp"
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#endif
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static RECT s_defaultWindowRect;
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static int32_t s_savedResize;
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||||
static HWND s_mouseWnd;
|
||||
static C2iVector s_mousePos;
|
||||
|
||||
void CenterMouse() {
|
||||
// TODO
|
||||
}
|
||||
@ -14,8 +22,10 @@ void RestoreMouse() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void SaveMouse(POINT mousePos, HWND hwnd) {
|
||||
// TODO
|
||||
void SaveMouse(HWND window, const POINT& pt) {
|
||||
s_mouseWnd = window;
|
||||
s_mousePos.x = static_cast<int32_t>(pt.x);
|
||||
s_mousePos.y = static_cast<int32_t>(pt.y);
|
||||
}
|
||||
|
||||
int32_t ConvertButton(uint32_t message, uintptr_t wparam, MOUSEBUTTON* button) {
|
||||
@ -328,6 +338,13 @@ int32_t HandleMouseUp(uint32_t message, uintptr_t wparam, bool* xbutton, HWND hw
|
||||
}
|
||||
|
||||
int32_t OsInputGet(OSINPUT* id, int32_t* param0, int32_t* param1, int32_t* param2, int32_t* param3) {
|
||||
#if defined(WHOA_BUILD_GLSDL)
|
||||
if (SDLInputActive()) {
|
||||
// SDL handles input events for us
|
||||
return SDLInputGet(id, param0, param1, param2, param3);
|
||||
}
|
||||
#endif
|
||||
|
||||
*id = static_cast<OSINPUT>(-1);
|
||||
|
||||
if (s_savedResize) {
|
||||
@ -424,6 +441,34 @@ void OsInputSetMouseMode(OS_MOUSE_MODE mode) {
|
||||
}
|
||||
}
|
||||
|
||||
void OsInputGetMousePosition(int32_t* x, int32_t* y) {
|
||||
#if defined(WHOA_BUILD_GLSDL)
|
||||
if (SDLInputActive()) {
|
||||
SDLInputGetMousePosition(x, y);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get HWND created by CGxDevice
|
||||
auto window = static_cast<HWND>(OsGuiGetWindow(0));
|
||||
|
||||
POINT pt;
|
||||
GetCursorPos(&pt);
|
||||
ScreenToClient(window, &pt);
|
||||
|
||||
if (Input::s_osMouseMode != OS_MOUSE_MODE_RELATIVE) {
|
||||
SaveMouse(window, pt);
|
||||
}
|
||||
|
||||
// Provide mouse position to caller
|
||||
if (x) {
|
||||
*x = static_cast<int32_t>(pt.x);
|
||||
}
|
||||
if (y) {
|
||||
*y = static_cast<int32_t>(pt.y);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t OsWindowProc(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam) {
|
||||
auto hwnd = static_cast<HWND>(window);
|
||||
|
||||
@ -546,7 +591,7 @@ int32_t OsWindowProc(void* window, uint32_t message, uintptr_t wparam, intptr_t
|
||||
GetCursorPos(&mousePos);
|
||||
ScreenToClient(hwnd, &mousePos);
|
||||
OsQueuePut(OS_INPUT_MOUSE_MOVE, 0, mousePos.x, mousePos.y, 0);
|
||||
SaveMouse(mousePos, hwnd);
|
||||
SaveMouse(hwnd, mousePos);
|
||||
}
|
||||
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user