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https://github.com/thunderbrewhq/thunderbrew
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fix(gx): use std::abs instead of std::fabsf
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@ -410,11 +410,11 @@ void CGxDevice::ICursorDraw() {
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mouseX -= this->m_cursorHotspotX;
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mouseY -= this->m_cursorHotspotY;
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auto minX = std::fabsf(static_cast<float>(mouseX)) * scaleX;
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auto maxX = std::fabsf(static_cast<float>(mouseX + 32)) * scaleX;
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auto minX = std::abs(static_cast<float>(mouseX)) * scaleX;
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auto maxX = std::abs(static_cast<float>(mouseX + 32)) * scaleX;
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auto minY = 1.0f - (std::fabsf(static_cast<float>(mouseY)) * scaleY);
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auto maxY = 1.0f - (std::fabsf(static_cast<float>(mouseY + 32)) * scaleY);
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auto minY = 1.0f - (std::abs(static_cast<float>(mouseY)) * scaleY);
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auto maxY = 1.0f - (std::abs(static_cast<float>(mouseY + 32)) * scaleY);
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if (this->m_api == GxApi_D3d9 || this->m_api == GxApi_D3d9Ex) {
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minX -= (scaleX * 0.5f);
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