feat(ui): implement several character creation scripts

This commit is contained in:
VDm 2025-05-18 00:54:34 +04:00
parent 58954a9655
commit e08b41a133
3 changed files with 108 additions and 12 deletions

View File

@ -15,7 +15,8 @@ uint32_t CCharacterCreation::m_prevHairColorIndex;
uint32_t CCharacterCreation::m_prevHairStyleIndex;
uint32_t CCharacterCreation::m_prevFacialFeatureIndex;
CCharacterComponent* CCharacterCreation::m_character = nullptr;
TSGrowableArray<uint32_t> CCharacterCreation::m_races;
TSGrowableArray<ChrClassesRec*> CCharacterCreation::m_classes;
TSGrowableArray<int32_t> CCharacterCreation::m_races;
void CCharacterCreation::Initialize() {
CCharacterCreation::m_charFacing = 0.0;
@ -27,10 +28,8 @@ void CCharacterCreation::Initialize() {
bool weirdCondition = false;
do
{
for (int32_t raceIndex = 0; raceIndex < g_chrRacesDB.GetNumRecords(); ++raceIndex)
{
do {
for (int32_t raceIndex = 0; raceIndex < g_chrRacesDB.GetNumRecords(); ++raceIndex) {
auto raceRecord = g_chrRacesDB.GetRecordByIndex(raceIndex);
if (!raceRecord || (raceRecord->m_flags & 1) != 0) {
continue;
@ -55,8 +54,7 @@ void CCharacterCreation::Initialize() {
continue;
}
uint32_t raceID = raceRecord->m_ID;
CCharacterCreation::m_races.Add(1, &raceID);
CCharacterCreation::m_races.Add(1, &raceRecord->m_ID);
factionSwitch = factionSwitch2;
}
@ -108,6 +106,28 @@ void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
}
void CCharacterCreation::CalcClasses(uint32_t raceID) {
uint32_t count = 0;
for (int32_t i = 0; i < g_charBaseInfoDB.GetNumRecords(); ++i) {
auto record = g_charBaseInfoDB.GetRecordByIndex(i);
if (record && record->m_raceID == raceID) {
++count;
}
}
CCharacterCreation::m_classes.SetCount(count);
uint32_t index = 0;
for (int32_t i = 0; i < g_charBaseInfoDB.GetNumRecords(); ++i) {
auto record = g_charBaseInfoDB.GetRecordByIndex(i);
if (!record || record->m_raceID != raceID) {
continue;
}
CCharacterCreation::m_classes[index] = g_chrClassesDB.GetRecord(record->m_classID);
++index;
}
}
void CCharacterCreation::InitCharacterComponent(ComponentData* data, int32_t randomize) {

View File

@ -9,6 +9,7 @@ class CSimpleModelFFX;
class CM2Model;
class ComponentData;
class CCharacterComponent;
class ChrClassesRec;
class CCharacterCreation {
@ -24,7 +25,8 @@ class CCharacterCreation {
static uint32_t m_prevHairStyleIndex;
static uint32_t m_prevFacialFeatureIndex;
static CCharacterComponent* m_character;
static TSGrowableArray<uint32_t> m_races;
static TSGrowableArray<ChrClassesRec*> m_classes;
static TSGrowableArray<int32_t> m_races;
// Static functions
static void Initialize();

View File

@ -58,19 +58,93 @@ int32_t Script_GetNameForRace(lua_State* L) {
}
int32_t Script_GetFactionForRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: GetFactionForRace(index)");
}
uint32_t index = static_cast<uint32_t>(lua_tonumber(L, 1)) - 1;
int32_t raceID = 0;
if (index < CCharacterCreation::m_races.Count()) {
raceID = CCharacterCreation::m_races[index];
}
auto raceRecord = g_chrRacesDB.GetRecord(raceID);
if (raceRecord) {
auto factionTemplateRecord = g_factionTemplateDB.GetRecord(raceRecord->m_factionID);
if (factionTemplateRecord) {
for (int32_t i = 0; i < g_factionGroupDB.GetNumRecords(); ++i) {
auto factionGroupRecord = g_factionGroupDB.GetRecordByIndex(i);
if (!factionGroupRecord || factionGroupRecord->m_maskID == 0) {
continue;
}
if (((1 << factionGroupRecord->m_maskID) & factionTemplateRecord->m_factionGroup) != 0) {
lua_pushstring(L, factionGroupRecord->m_name);
lua_pushstring(L, factionGroupRecord->m_internalName);
return 2;
}
}
}
}
lua_pushnil(L);
lua_pushnil(L);
return 2;
}
int32_t Script_GetAvailableRaces(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
for (uint32_t i = 0; i < CCharacterCreation::m_races.Count(); ++i) {
auto raceRecord = g_chrRacesDB.GetRecord(CCharacterCreation::m_races[i]);
auto raceName = CGUnit_C::GetDisplayRaceNameFromRecord(
raceRecord,
CCharacterCreation::m_character->m_data.m_info.sexID);
lua_pushstring(L, raceName);
lua_pushstring(L, raceRecord ? raceRecord->m_clientFileString : nullptr);
// TODO: Expansion Check
lua_pushnumber(L, 1.0);
}
return CCharacterCreation::m_races.Count() * 3;
}
int32_t Script_GetAvailableClasses(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
for (int32_t i = 0; i < g_chrClassesDB.GetNumRecords(); ++i) {
auto record = g_chrClassesDB.GetRecordByIndex(i);
auto className = CGUnit_C::GetDisplayClassNameFromRecord(
record,
CCharacterCreation::m_character->m_data.m_info.sexID);
if (className) {
lua_pushstring(L, className);
lua_pushstring(L, record->m_filename);
// TODO: Expansion Check
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
lua_pushnil(L);
lua_pushnil(L);
}
}
return g_chrClassesDB.GetNumRecords() * 3;
}
int32_t Script_GetClassesForRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
for (uint32_t i = 0; i < CCharacterCreation::m_classes.Count(); ++i) {
auto record = CCharacterCreation::m_classes[i];
auto className = CGUnit_C::GetDisplayClassNameFromRecord(
record,
CCharacterCreation::m_character->m_data.m_info.sexID);
if (className) {
lua_pushstring(L, className);
lua_pushstring(L, record->m_filename);
// TODO: Expansion Check
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
lua_pushnil(L);
lua_pushnil(L);
}
}
return CCharacterCreation::m_classes.Count() * 3;
}
int32_t Script_GetHairCustomization(lua_State* L) {