feat(event): handle mouse up and down events for windows

This commit is contained in:
fallenoak 2023-03-17 23:27:58 -05:00
parent 7f70ecd225
commit e391f89656
3 changed files with 152 additions and 0 deletions

View File

@ -47,6 +47,7 @@ C2iVector Input::s_currentMouse;
uint32_t Input::s_mouseHoldButton;
MOUSEMODE Input::s_mouseMode;
int32_t Input::s_numlockState;
uint32_t Input::s_osButtonState;
OS_MOUSE_MODE Input::s_osMouseMode;
int32_t Input::s_simulatedRightButtonClick;
uint32_t Input::s_metaKeyState;

View File

@ -16,6 +16,7 @@ namespace Input {
extern C2iVector s_currentMouse;
extern uint32_t s_mouseHoldButton;
extern MOUSEMODE s_mouseMode;
extern uint32_t s_osButtonState;
extern OS_MOUSE_MODE s_osMouseMode;
extern int32_t s_numlockState;
extern int32_t s_simulatedRightButtonClick;

View File

@ -14,6 +14,122 @@ void SaveMouse(POINT mousePos, HWND hwnd) {
// TODO
}
int32_t ConvertButton(uint32_t message, uintptr_t wparam, MOUSEBUTTON* button) {
switch (message) {
case WM_NCLBUTTONDOWN:
case WM_NCLBUTTONUP:
case WM_NCLBUTTONDBLCLK:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP: {
*button = MOUSE_BUTTON_LEFT;
return 1;
}
case WM_NCRBUTTONDOWN:
case WM_NCRBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP: {
*button = MOUSE_BUTTON_RIGHT;
return 1;
}
case WM_NCMBUTTONDOWN:
case WM_NCMBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP: {
*button = MOUSE_BUTTON_MIDDLE;
return 1;
}
case WM_NCXBUTTONDOWN:
case WM_NCXBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP: {
switch (GET_XBUTTON_WPARAM(wparam)) {
case XBUTTON1: {
*button = MOUSE_BUTTON_XBUTTON1;
return 1;
}
case XBUTTON2: {
*button = MOUSE_BUTTON_XBUTTON2;
return 1;
}
default: {
*button = MOUSE_BUTTON_NONE;
return 0;
}
}
}
default: {
*button = MOUSE_BUTTON_NONE;
return 0;
}
}
}
bool ProcessMouseEvent(MOUSEBUTTON button, uint32_t message, HWND hwnd, OSINPUT id) {
POINT mousePos;
if (Input::s_osMouseMode == OS_MOUSE_MODE_RELATIVE) {
// TODO
} else {
GetCursorPos(&mousePos);
ScreenToClient(hwnd, &mousePos);
}
OsQueuePut(id, button, mousePos.x, mousePos.y, 0);
return message == WM_XBUTTONDOWN
|| message == WM_XBUTTONUP
|| message == WM_NCXBUTTONDOWN
|| message == WM_NCXBUTTONUP;
}
int32_t HandleMouseDown(uint32_t message, uintptr_t wparam, bool* xbutton, HWND hwnd) {
MOUSEBUTTON button;
if (!ConvertButton(message, wparam, &button)) {
return 0;
}
if (Input::s_osButtonState == 0) {
SetCapture(hwnd);
}
Input::s_osButtonState |= button;
auto xb = ProcessMouseEvent(button, message, hwnd, OS_INPUT_MOUSE_DOWN);
if (xbutton) {
*xbutton = xb;
}
return 1;
}
int32_t HandleMouseUp(uint32_t message, uintptr_t wparam, bool* xbutton, HWND hwnd) {
MOUSEBUTTON button;
if (!ConvertButton(message, wparam, &button)) {
return 0;
}
Input::s_osButtonState &= ~button;
if (Input::s_osButtonState == 0) {
// TODO
ReleaseCapture();
// TODO
}
auto xb = ProcessMouseEvent(button, message, hwnd, OS_INPUT_MOUSE_UP);
if (xbutton) {
*xbutton = xb;
}
return 1;
}
int32_t OsGuiProcessMessage(void* message) {
// TODO
return 0;
@ -110,6 +226,40 @@ int32_t OsWindowProc(void* window, uint32_t message, uintptr_t wparam, intptr_t
return 0;
}
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN: {
bool xbutton;
if (HandleMouseDown(message, wparam, &xbutton, hwnd)) {
// Normally, a processed button down message should return 0
// In the case of xbuttons, a processed button down message should return 1
// See: https://learn.microsoft.com/en-us/windows/win32/inputdev/wm-xbuttondown
return xbutton ? 1 : 0;
}
break;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP: {
if (message == WM_LBUTTONUP) {
// TODO
}
bool xbutton;
if (HandleMouseUp(message, wparam, &xbutton, hwnd)) {
// Normally, a processed button down message should return 0
// In the case of xbuttons, a processed button down message should return 1
// See: https://learn.microsoft.com/en-us/windows/win32/inputdev/wm-xbuttondown
return xbutton ? 1 : 0;
}
break;
}
case WM_MOUSEMOVE: {
// TODO