diff --git a/src/sound/SI2.cpp b/src/sound/SI2.cpp index 6f5176c..5d9974e 100644 --- a/src/sound/SI2.cpp +++ b/src/sound/SI2.cpp @@ -3,7 +3,7 @@ #include "console/CVar.hpp" #include -#if defined(WHOA_BUILD_SOUND_FMOD) +#if defined(WHOA_BUILD_FMOD) FMOD::System* SI2::sm_pGameSystem = nullptr; FMOD::System* SI2::sm_pChatSystem = nullptr; @@ -36,7 +36,7 @@ int32_t SI2::Init(int32_t flag) { SI2_LOG("=> Setting up Game Sound:"); SI2_LOG(" - SESound Engine Init"); -#if defined(WHOA_BUILD_SOUND_FMOD) +#if defined(WHOA_BUILD_FMOD) SI2_LOG(" - FMOD Memory Init"); FMOD::Memory_Initialize(nullptr, 0, &FMOD_Alloc, &FMOD_ReAlloc, &FMOD_Free); // sub_877440(&off_B1D5E4); diff --git a/src/sound/SI2.hpp b/src/sound/SI2.hpp index edc0aff..ed82aa3 100644 --- a/src/sound/SI2.hpp +++ b/src/sound/SI2.hpp @@ -6,7 +6,7 @@ #include #include -#if defined(WHOA_BUILD_SOUND_FMOD) +#if defined(WHOA_BUILD_FMOD) #include #include