fix(gx): dispatch SDL window events in SceneClear()

This commit is contained in:
superp00t 2024-03-05 16:39:45 -05:00
parent 2fb754a83a
commit f81a6fb92b

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@ -1268,6 +1268,8 @@ void CGxDeviceGLSDL::SceneClear(uint32_t mask, CImVector color) {
}
void CGxDeviceGLSDL::ScenePresent() {
this->m_GLSDLWindow.DispatchEvents();
if (this->m_context) {
// TODO