#include "gx/gll/GLLayerView.h" #include "app/mac/MacClient.h" #include "app/mac/View.h" void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) { } Class GetEngineViewClass() { return nullptr; } double MacClient::GetMouseSpeed() { return 0.0; } void MacClient::SetMouseCoalescingEnabled(bool enabled) { } @implementation GLLayerView - (BOOL)acceptsFirstResponder { return YES; } - (GLWindowCallbacks*)callbacks { return nullptr; } - (void)drawRect:(NSRect)dirtyRect { } - (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window { return self; } - (void)setGLWindow:(GLWindow*)window { } - (CGDirectDisplayID)findMyDisplay { return 0; } - (void)keyDown:(NSEvent*)event { } - (void)keyUp:(NSEvent*)event { } - (void)mouseDown:(NSEvent*)event { } - (void)mouseDragged:(NSEvent*)event { } - (void)mouseMoved:(NSEvent*)event { } - (void)mouseUp:(NSEvent*)event { } - (void)otherMouseDown:(NSEvent*)event { } - (void)otherMouseDragged:(NSEvent*)event { } - (void)otherMouseUp:(NSEvent*)event { } - (void)rightMouseDown:(NSEvent*)event { } - (void)rightMouseDragged:(NSEvent*)event { } - (void)rightMouseUp:(NSEvent*)event { } - (void)scrollWheel:(NSEvent*)event { } - (void)update { } @end