#include "gx/RenderState.hpp" #include "gx/Shader.hpp" #include "gx/Device.hpp" #include "gx/Types.hpp" #include "gx/texture/CGxTex.hpp" #include void GxRsPop() { g_theGxDevicePtr->RsPop(); } void GxRsPush() { g_theGxDevicePtr->RsPush(); } void GxRsSet(EGxRenderState which, int32_t value) { STORM_ASSERT(which < GxRenderStates_Last); g_theGxDevicePtr->RsSet(which, value); } void GxRsSet(EGxRenderState which, CGxShader* value) { g_theGxDevicePtr->RsSet(which, value); } void GxRsSet(EGxRenderState which, CGxTex* value) { g_theGxDevicePtr->RsSet(which, value); } void GxRsSetAlphaRef() { g_theGxDevicePtr->RsSetAlphaRef(); }