#ifndef CLIENT_CLIENT_REALM_RESPONSE_ADAPTER_HPP #define CLIENT_CLIENT_REALM_RESPONSE_ADAPTER_HPP #include "net/Connection.hpp" class ClientRealmResponseAdapter : public RealmResponse { public: // Virtual member functions virtual void HandleAuthResponse(RealmConnection* realmConnection, uint8_t authResult); virtual void GameServerResult(RealmConnection* realmConnection, const char* a2, const char* a3, const char* a4) {}; }; #endif