#include "gx/CGxStateBom.hpp" #include const CGxStateBom& CGxStateBom::operator=(int32_t value) { this->m_data.i[0] = value; return *this; } const CGxStateBom& CGxStateBom::operator=(uint32_t value) { this->m_data.u[0] = value; return *this; } const CGxStateBom& CGxStateBom::operator=(float value) { this->m_data.f[0] = value; return *this; } const CGxStateBom& CGxStateBom::operator=(void* value) { this->m_data.p = value; return *this; } const CGxStateBom& CGxStateBom::operator=(C3Vector& value) { this->m_data.f[0] = value.x; this->m_data.f[1] = value.y; this->m_data.f[2] = value.z; return *this; } bool CGxStateBom::operator==(float value) { return this->m_data.f[0] == value; } bool CGxStateBom::operator==(int32_t value) { return this->m_data.i[0] == value; } bool CGxStateBom::operator==(uint32_t value) { return this->m_data.u[0] == value; } bool CGxStateBom::operator==(void* value) { return this->m_data.p == value; } bool CGxStateBom::operator==(C3Vector& value) { return this->m_data.f[0] == value.x || this->m_data.f[1] == value.y || this->m_data.f[2] == value.z; } bool CGxStateBom::operator!=(float value) { return !(*this == value); } bool CGxStateBom::operator!=(int32_t value) { return !(*this == value); } bool CGxStateBom::operator!=(uint32_t value) { return !(*this == value); } bool CGxStateBom::operator!=(void* value) { return !(*this == value); } bool CGxStateBom::operator!=(C3Vector& value) { return this->m_data.f[0] != value.x || this->m_data.f[1] != value.y || this->m_data.f[2] != value.z; } bool CGxStateBom::operator!=(CGxStateBom& value) { return (this->m_data.i[0] - value.m_data.i[0]) | (this->m_data.i[1] - value.m_data.i[1]) | (this->m_data.i[2] - value.m_data.i[2]) | (this->filler - value.filler); } CGxStateBom::operator CImVector() const { CImVector color; color.value = this->m_data.u[0]; return color; } CGxStateBom::operator float() const { return this->m_data.f[0]; } CGxStateBom::operator int32_t() const { return this->m_data.i[0]; } CGxStateBom::operator uint32_t() const { return this->m_data.u[0]; } CGxStateBom::operator void*() const { return this->m_data.p; }