#include "gameui/CGTabardModelFrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_InitializeTabardColors(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_Save(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_CycleVariation(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetUpperBackgroundFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLowerBackgroundFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetUpperEmblemFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLowerEmblemFileName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetUpperEmblemTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLowerEmblemTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_CanSaveTabardNow(lua_State* L) { WHOA_UNIMPLEMENTED(0); } FrameScript_Method CGTabardModelFrameMethods[NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS] = { { "InitializeTabardColors", &Script_InitializeTabardColors }, { "Save", &Script_Save }, { "CycleVariation", &Script_CycleVariation }, { "GetUpperBackgroundFileName", &Script_GetUpperBackgroundFileName }, { "GetLowerBackgroundFileName", &Script_GetLowerBackgroundFileName }, { "GetUpperEmblemFileName", &Script_GetUpperEmblemFileName }, { "GetLowerEmblemFileName", &Script_GetLowerEmblemFileName }, { "GetUpperEmblemTexture", &Script_GetUpperEmblemTexture }, { "GetLowerEmblemTexture", &Script_GetLowerEmblemTexture }, { "CanSaveTabardNow", &Script_CanSaveTabardNow } };