#ifndef GX_SCREEN_HPP #define GX_SCREEN_HPP #include #include #include #include typedef HOBJECT HLAYER; enum SCRNSTOCK { STOCK_SYSFONT = 0, STOCK_PERFFONT = 1, SCRNSTOCKOBJECTS = 2 }; class CILayer : public CHandleObject { public: RECTF rect; RECTF visible; float zorder; uint32_t flags; void* param; void (*paintfunc)(void*, const RECTF*, const RECTF*, float); TSLink zorderlink; }; class CSRgn { public: HSRGN m_handle; }; namespace Screen { extern int32_t s_captureScreen; extern float s_elapsedSec; extern int32_t s_presentDisable; extern HOBJECT s_stockObjects[SCRNSTOCKOBJECTS]; extern float s_stockObjectHeights[SCRNSTOCKOBJECTS]; } void ILayerInitialize(); void IStockInitialize(); void ScrnInitialize(int32_t a1); void ScrnLayerCreate(const RECTF* rect, float zOrder, uint32_t flags, void* param, void (*paintFunc)(void*, const RECTF*, const RECTF*, float), HLAYER* layerPtr); void ScrnSetStockFont(SCRNSTOCK stockID, const char* fontTexturePath); #endif