#ifndef GX_C_GX_STATE_BOM_HPP #define GX_C_GX_STATE_BOM_HPP #include class C3Vector; class CImVector; class CGxStateBom { public: // Member variables union { int32_t i[3]; float f[3]; void* p; } m_data; int32_t filler; // Member functions const CGxStateBom& operator=(float); const CGxStateBom& operator=(int32_t); const CGxStateBom& operator=(uint32_t); const CGxStateBom& operator=(void*); const CGxStateBom& operator=(C3Vector&); bool operator!=(float); bool operator!=(int32_t); bool operator!=(uint32_t); bool operator!=(void*); bool operator!=(C3Vector&); bool operator!=(CGxStateBom&); explicit operator CImVector() const; explicit operator float() const; explicit operator int32_t() const; explicit operator uint32_t() const; explicit operator void*() const; }; #endif