#include "gx/glsdl/GLObject.hpp" #include void GLObject::AddRefTwin() { } uint32_t GLObject::Release() { BLIZZARD_ASSERT(this->m_RefCount > 0); this->m_RefCount--; if (this->m_RefCount == 0) { this->ReleaseObject(); } this->ReleaseTwin(); return this->m_RefCount; } void GLObject::ReleaseTwin() { }