#include "client/CmdLine.hpp" #include int32_t CmdLineProcess() { // engine-specific flags. static ARGLIST s_argList[] = { { 0x0, CMD_D3D, "d3d", nullptr }, { 0x0, CMD_D3D9EX, "d3d9ex", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_DATA_DIR, "datadir", nullptr }, { 0x0, CMD_NO_LAG_FIX, "nolagfix", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_LOADFILE, "loadfile", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_GAMETYPE, "gametype", nullptr }, { 0x0, CMD_OPENGL, "opengl", nullptr }, { 0x0, CMD_SW_TNL, "swtnl", nullptr }, { 0x0, CMD_TIMEDEMO, "timedemo", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_DEMOREZ, "rez", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_DEMODEPTH, "depth", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_DEMODETAIL, "detail", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_DEMOSOUND, "sound", nullptr }, { 0x0, CMD_FULL_SCREEN, "fullscreen", nullptr }, { 0x0, CMD_22050HZ, "22050", nullptr }, { 0x0, CMD_NO_WARNINGS, "nowarnings", nullptr } }; // load engine-specific launch flags SCmdRegisterArgList(s_argList, sizeof(s_argList) / sizeof(ARGLIST)); // parse command line return SCmdProcessCommandLine(0, 0); } void ProcessCommandLine() { static ARGLIST s_wowArgList[] = { { 0x0, CMD_RES_800x600, "800x600", nullptr }, { 0x0, CMD_RES_1024x768, "1024x768", nullptr }, { 0x0, CMD_RES_1280x960, "1280x960", nullptr }, { 0x0, CMD_RES_1280x1024, "1280x1024", nullptr }, { 0x0, CMD_RES_1600x1200, "1600x1200", nullptr }, { 0x0, CMD_16_BIT, "16bit", nullptr }, { 0x0, CMD_UP_TO_DATE, "uptodate", nullptr }, { 0x0, CMD_NO_SOUND, "nosound", nullptr }, { 0x0, CMD_SOUND_CHAOS, "soundchaos", nullptr }, { 0x0, CMD_NO_FIX_LAG, "nofixlag", nullptr }, { 0x0, CMD_DEPTH_16, "d16", nullptr }, { 0x0, CMD_DEPTH_24, "d24", nullptr }, { 0x0, CMD_DEPTH_32, "d32", nullptr }, { 0x0, CMD_WINDOWED, "windowed", nullptr }, { 0x0, CMD_HW_DETECT, "hwdetect", nullptr }, { 0x0, CMD_CONSOLE, "console", nullptr }, { STORM_COMMAND_TYPE_STRING, CMD_GX_OVERRIDE, "gxoverride", nullptr } }; // Load wow-specific launch flags SCmdRegisterArgList(s_wowArgList, sizeof(s_wowArgList) / sizeof(ARGLIST)); CmdLineProcess(); } const char* CmdLineGetString(CMDOPT opt) { static char buffer[260]; SCmdGetString(opt, buffer, 260); return buffer; } uint32_t CmdLineGetUint(CMDOPT opt) { return SCmdGetNum(opt); } int32_t CmdLineGetBool(CMDOPT opt) { return SCmdGetBool(opt); }