#ifndef GX_C_GX_FORMAT_HPP #define GX_C_GX_FORMAT_HPP #include #include class CGxFormat { public: // Types enum Format { Fmt_Rgb565 = 0, Fmt_ArgbX888 = 1, Fmt_Argb8888 = 2, Fmt_Argb2101010 = 3, Fmt_Ds160 = 4, Fmt_Ds24X = 5, Fmt_Ds248 = 6, Fmt_Ds320 = 7, Formats_Last = 8 }; CGxFormat(); CGxFormat(bool p_window, const C2iVector& p_size, Format p_colorFormat, Format p_depthFormat, uint32_t p_refreshRate, uint32_t p_vsync, bool p_hwTnl, bool p_fixLag, bool p_hwCursor, bool p_aspect, bool p_maximize); // Member variables uint32_t apiSpecificModeID; bool hwTnL; bool hwCursor; bool fixLag; int8_t window; int8_t aspect; int32_t maximize; Format depthFormat; C2iVector size; uint32_t backbuffers; uint32_t sampleCount; float sampleQuality; Format colorFormat; uint32_t refreshRate; uint32_t vsync; bool stereoEnabled; uint32_t unk38; uint32_t unk3C; uint32_t unk40; uint32_t unk44; uint32_t unk48; uint32_t unk4C; C2iVector pos; }; #endif