#include "ui/CSimpleModelFFXScript.hpp" #include "util/Unimplemented.hpp" #include int32_t CSimpleModelFFX_ResetLights(lua_State* L) { WHOA_UNIMPLEMENTED(); } int32_t CSimpleModelFFX_AddLight(lua_State* L) { WHOA_UNIMPLEMENTED(); } int32_t CSimpleModelFFX_AddCharacterLight(lua_State* L) { WHOA_UNIMPLEMENTED(); } int32_t CSimpleModelFFX_AddPetLight(lua_State* L) { WHOA_UNIMPLEMENTED(); } FrameScript_Method SimpleModelFFXMethods[NUM_SIMPLE_MODEL_FFX_SCRIPT_METHODS] = { { "ResetLights", &CSimpleModelFFX_ResetLights }, { "AddLight", &CSimpleModelFFX_AddLight }, { "AddCharacterLight", &CSimpleModelFFX_AddCharacterLight }, { "AddPetLight", &CSimpleModelFFX_AddPetLight } };