#include "event/EvtContext.hpp" #include EvtContext::EvtContext(uint32_t flags, uint32_t idleTime, uint32_t schedWeight, void* callContext, int32_t startWatchdog) : TSingletonInstanceId, m_id)>(), m_critsect(), m_schedNextWakeTime(), m_queueHandlerList(), m_queueMessageList(), m_queueSyncKeyDownList() // TODO // m_timerIdTable() { this->m_currTime = 0; this->m_schedState = SCHEDSTATE_ACTIVE; this->m_schedLastIdle = OsGetAsyncTimeMs(); this->m_schedFlags = flags; this->m_schedIdleTime = idleTime; this->m_schedInitialIdleTime = idleTime; this->m_schedWeight = schedWeight; this->m_schedSmoothWeight = schedWeight; this->m_schedRebalance = 0; this->m_queueSyncButtonState = 0; this->m_propContext = PropCreateContext(); this->m_callContext = callContext; this->m_startWatchdog = startWatchdog; } EvtContextQueue::EvtContextQueue() : TSPriorityQueue(offsetof(EvtContext, m_schedNextWakeTime)) { }