#ifndef GLUE_C_CHARACTER_SELECTION_HPP #define GLUE_C_CHARACTER_SELECTION_HPP #include class CSimpleModelFFX; struct CharacterSelectionDisplay { // TODO }; class CCharacterSelection { public: // Static variables static TSGrowableArray s_characterList; static CSimpleModelFFX* s_modelFrame; // Static functions static void RenderPrep(); static void SetBackgroundModel(const char* modelPath); }; #endif