#include "ui/ScriptFunctions.hpp" #include "ui/Types.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" #include #include int32_t Script_GetTime(lua_State* L) { uint64_t ms = OsGetAsyncTimeMs(); lua_pushnumber(L, static_cast(ms) / 1000.0); return 1; } int32_t Script_GetGameTime(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_ConsoleExec(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_AccessDenied(lua_State* L) { return luaL_error(L, "Access Denied"); } FrameScript_Method FrameScript::s_ScriptFunctions_System[NUM_SCRIPT_FUNCTIONS_SYSTEM] = { { "GetTime", &Script_GetTime }, { "GetGameTime", &Script_GetGameTime }, { "ConsoleExec", &Script_ConsoleExec }, { "ReadFile", &Script_AccessDenied }, { "DeleteFile", &Script_AccessDenied }, { "AppendToFile", &Script_AccessDenied }, { "GetAccountExpansionLevel", &Script_GetAccountExpansionLevel } };