#ifndef GX_GLL_GL_LAYER_VIEW_H #define GX_GLL_GL_LAYER_VIEW_H #include #include #include class GLWindow; @interface GLLayerView : NSView @property CGDirectDisplayID m_display; @property GLWindow* m_GLWindow; @property (retain) NSOpenGLContext* m_savedContext; @property (retain) NSCursor* m_cursor; - (BOOL)acceptsFirstResponder; - (void)drawRect:(NSRect)dirtyRect; - (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window; - (void)keyDown:(NSEvent*)event; - (void)keyUp:(NSEvent*)event; - (void)mouseDown:(NSEvent*)event; - (void)mouseDragged:(NSEvent*)event; - (void)mouseMoved:(NSEvent*)event; - (void)mouseUp:(NSEvent*)event; - (void)otherMouseDown:(NSEvent*)event; - (void)otherMouseDragged:(NSEvent*)event; - (void)otherMouseUp:(NSEvent*)event; - (void)rightMouseDown:(NSEvent*)event; - (void)rightMouseDragged:(NSEvent*)event; - (void)rightMouseUp:(NSEvent*)event; - (void)scrollWheel:(NSEvent*)event; - (void)viewDidChangeBackingProperties; - (void)viewDidEndLiveResize; - (void)update; @end #endif