// DO NOT EDIT: generated by whoa-autocode #ifndef DB_REC_LFG_DUNGEONS_REC_HPP #define DB_REC_LFG_DUNGEONS_REC_HPP #include class SFile; class LfgDungeonsRec { public: int32_t m_ID; const char* m_name; int32_t m_minLevel; int32_t m_maxLevel; int32_t m_targetLevel; int32_t m_targetLevelMin; int32_t m_targetLevelMax; int32_t m_mapID; int32_t m_difficulty; int32_t m_flags; int32_t m_typeID; int32_t m_faction; const char* m_textureFilename; int32_t m_expansionLevel; int32_t m_orderIndex; int32_t m_groupID; const char* m_description; static const char* GetFilename(); static uint32_t GetNumColumns(); static uint32_t GetRowSize(); static bool NeedIDAssigned(); int32_t GetID(); void SetID(int32_t id); bool Read(SFile* f, const char* stringBuffer); }; #endif