// DO NOT EDIT: generated by whoa-autocode #ifndef DB_REC_CREATURE_MODEL_DATA_REC_HPP #define DB_REC_CREATURE_MODEL_DATA_REC_HPP #include class SFile; class CreatureModelDataRec { public: int32_t m_ID; int32_t m_flags; const char* m_modelName; int32_t m_sizeClass; float m_modelScale; int32_t m_bloodID; int32_t m_footprintTextureID; float m_footprintTextureLength; float m_footprintTextureWidth; float m_footprintParticleScale; int32_t m_foleyMaterialID; int32_t m_footstepShakeSize; int32_t m_deathThudShakeSize; int32_t m_soundID; float m_collisionWidth; float m_collisionHeight; float m_mountHeight; float m_geoBoxMinX; float m_geoBoxMinY; float m_geoBoxMinZ; float m_geoBoxMaxX; float m_geoBoxMaxY; float m_geoBoxMaxZ; float m_worldEffectScale; float m_attachedEffectScale; float m_missileCollisionRadius; float m_missileCollisionPush; float m_missileCollisionRaise; static const char* GetFilename(); static uint32_t GetNumColumns(); static uint32_t GetRowSize(); static bool NeedIDAssigned(); int32_t GetID(); void SetID(int32_t id); bool Read(SFile* f, const char* stringBuffer); }; #endif