// DO NOT EDIT: generated by whoa-autocode #ifndef DB_REC_GAME_OBJECT_ART_KIT_REC_HPP #define DB_REC_GAME_OBJECT_ART_KIT_REC_HPP #include class SFile; class GameObjectArtKitRec { public: int32_t m_ID; const char* m_textureVariation[3]; const char* m_attachModel[4]; static const char* GetFilename(); static uint32_t GetNumColumns(); static uint32_t GetRowSize(); static bool NeedIDAssigned(); int32_t GetID(); void SetID(int32_t id); bool Read(SFile* f, const char* stringBuffer); }; #endif