#ifndef EVENT_SYNTHESIZE_HPP #define EVENT_SYNTHESIZE_HPP #include class EvtContext; void SynthesizeDestroy(EvtContext* context); void SynthesizeIdle(EvtContext* context, uint32_t currTime, float elapsedSec); int32_t SynthesizeInitialize(EvtContext* context); void SynthesizePaint(EvtContext* context); void SynthesizePoll(EvtContext* context); #endif