#include "sound/SI2.hpp" #include "ui/Types.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" int32_t Script_PlaySound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PlayMusic(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_PlaySoundFile(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_StopMusic(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_GameSystem_GetNumInputDrivers(lua_State* L) { lua_pushnumber(L, 0.0); return 1; } int32_t Script_Sound_GameSystem_GetInputDriverNameByIndex(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_GameSystem_GetNumOutputDrivers(lua_State* L) { // TODO: // NumOutputDrivers = (double)(int)SE3::GetNumOutputDrivers(SE3::sm_pGameSystem, v3); lua_pushnumber(L, 0.0); return 1; } int32_t Script_Sound_GameSystem_GetOutputDriverNameByIndex(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_GameSystem_RestartSoundSystem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_ChatSystem_GetNumInputDrivers(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_ChatSystem_GetInputDriverNameByIndex(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_ChatSystem_GetNumOutputDrivers(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_Sound_ChatSystem_GetOutputDriverNameByIndex(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_StartCapture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_StopCapture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_RecordLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_StopRecordingLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_PlayLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_StopPlayingLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_IsRecordingLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_IsPlayingLoopbackSound(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_GetCurrentMicrophoneSignalLevel(lua_State* L) { WHOA_UNIMPLEMENTED(0); } int32_t Script_VoiceChat_ActivatePrimaryCaptureCallback(lua_State* L) { WHOA_UNIMPLEMENTED(0); } FrameScript_Method SI2::s_ScriptFunctions[] = { { "PlaySound", &Script_PlaySound }, { "PlayMusic", &Script_PlayMusic }, { "PlaySoundFile", &Script_PlaySoundFile }, { "StopMusic", &Script_StopMusic }, { "Sound_GameSystem_GetNumInputDrivers", &Script_Sound_GameSystem_GetNumInputDrivers }, { "Sound_GameSystem_GetInputDriverNameByIndex", &Script_Sound_GameSystem_GetInputDriverNameByIndex }, { "Sound_GameSystem_GetNumOutputDrivers", &Script_Sound_GameSystem_GetNumOutputDrivers }, { "Sound_GameSystem_GetOutputDriverNameByIndex", &Script_Sound_GameSystem_GetOutputDriverNameByIndex }, { "Sound_GameSystem_RestartSoundSystem", &Script_Sound_GameSystem_RestartSoundSystem }, { "Sound_ChatSystem_GetNumInputDrivers", &Script_Sound_ChatSystem_GetNumInputDrivers }, { "Sound_ChatSystem_GetInputDriverNameByIndex", &Script_Sound_ChatSystem_GetInputDriverNameByIndex }, { "Sound_ChatSystem_GetNumOutputDrivers", &Script_Sound_ChatSystem_GetNumOutputDrivers }, { "Sound_ChatSystem_GetOutputDriverNameByIndex", &Script_Sound_ChatSystem_GetOutputDriverNameByIndex }, { "VoiceChat_StartCapture", &Script_VoiceChat_StartCapture }, { "VoiceChat_StopCapture", &Script_VoiceChat_StopCapture }, { "VoiceChat_RecordLoopbackSound", &Script_VoiceChat_RecordLoopbackSound }, { "VoiceChat_StopRecordingLoopbackSound", &Script_VoiceChat_StopRecordingLoopbackSound }, { "VoiceChat_PlayLoopbackSound", &Script_VoiceChat_PlayLoopbackSound }, { "VoiceChat_StopPlayingLoopbackSound", &Script_VoiceChat_StopPlayingLoopbackSound }, { "VoiceChat_IsRecordingLoopbackSound", &Script_VoiceChat_IsRecordingLoopbackSound }, { "VoiceChat_IsPlayingLoopbackSound", &Script_VoiceChat_IsPlayingLoopbackSound }, { "VoiceChat_GetCurrentMicrophoneSignalLevel", &Script_VoiceChat_GetCurrentMicrophoneSignalLevel }, { "VoiceChat_ActivatePrimaryCaptureCallback", &Script_VoiceChat_ActivatePrimaryCaptureCallback }, { nullptr, nullptr } };