// DO NOT EDIT: generated by whoa-autocode #include "db/rec/AnimationDataRec.hpp" #include "db/Locale.hpp" #include "util/SFile.hpp" const char* AnimationDataRec::GetFilename() { return "DBFilesClient\\AnimationData.dbc"; } uint32_t AnimationDataRec::GetNumColumns() { return 8; } uint32_t AnimationDataRec::GetRowSize() { return 32; } bool AnimationDataRec::NeedIDAssigned() { return false; } int32_t AnimationDataRec::GetID() { return this->m_ID; } void AnimationDataRec::SetID(int32_t id) { this->m_ID = id; } bool AnimationDataRec::Read(SFile* f, const char* stringBuffer) { uint32_t nameOfs; if ( !SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr) || !SFile::Read(f, &nameOfs, sizeof(uint32_t), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_weaponflags, sizeof(this->m_weaponflags), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_bodyflags, sizeof(this->m_bodyflags), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_flags, sizeof(this->m_flags), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_fallback, sizeof(this->m_fallback), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_behaviorID, sizeof(this->m_behaviorID), nullptr, nullptr, nullptr) || !SFile::Read(f, &this->m_behaviorTier, sizeof(this->m_behaviorTier), nullptr, nullptr, nullptr) ) { return false; } if (stringBuffer) { this->m_name = &stringBuffer[nameOfs]; } else { this->m_name = ""; } return true; }