#include "gx/Draw.hpp" #include "gx/Device.hpp" void GxDraw(CGxBatch* batches, int32_t count) { g_theGxDevicePtr->Draw(batches, count); } void GxSceneClear(uint32_t mask, CImVector color) { g_theGxDevicePtr->SceneClear(mask, color); } void GxScenePresent() { C3Vector v2 = { 0.0f, 0.0f, 0.0f }; GxuFlushDrawList(GxuCat_2, v2); g_theGxDevicePtr->ScenePresent(); } void GxuFlushDrawList(EGxuDrawListCategory a1, const C3Vector& a2) { // TODO }