#ifndef UI_C_FRAME_POINT_HPP #define UI_C_FRAME_POINT_HPP #include "ui/Types.hpp" #include #include class CLayoutFrame; class CRect; class CFramePoint { public: // Static variables static float const UNDEFINED; // Member variables C2Vector m_offset; CLayoutFrame* m_relative; uint32_t m_framePoint : 8; uint32_t m_flags : 24; // Member functions CFramePoint(CLayoutFrame* relative, FRAMEPOINT framePoint, float offsetX, float offsetY); CLayoutFrame* GetRelative(); int32_t GetRelativeRect(CRect& rect); void MarkUnused(); void SetRelative(CLayoutFrame* relative, FRAMEPOINT relativePoint, float offsetX, float offsetY); float X(float scale); float Y(float scale); }; #endif