#include "gx/gll/GLPixelShader.h" #include "gx/gll/GL.h" GLPixelShader* GLPixelShader::Create() { // TODO // GLPool stuff GLPixelShader* shader = new GLPixelShader(); shader->m_ShaderID = 0; shader->m_RefCount = 1; shader->m_ShaderType = ePixelShader; shader->m_UsingGLSL = 0; shader->var5 = GL_FRAGMENT_PROGRAM_ARB; return shader; }