#ifndef GX_GLL_GL_WORKER_H #define GX_GLL_GL_WORKER_H #include #include class GLCommand; class GLDevice; class GLWorker { public: // Static functions static void* Worker(void*); // Member variables GLDevice* m_Device; std::list m_Commands; pthread_mutex_t m_Mutex1; pthread_mutex_t m_Mutex2; pthread_cond_t m_Cond1; pthread_cond_t m_Cond2; pthread_t m_Thread; bool m_UnkA0; bool m_UnkA1; // Member functions GLWorker(GLDevice*); void Lock(void); void Send(GLCommand*); void Signal(void); void Unlock(void); void WaitOnGLObjects(void); }; #endif