#ifndef WORLD_C_WORLD_HPP #define WORLD_C_WORLD_HPP #include #include class CWorld { public: enum Enables { Enable_1 = 0x1, Enable_2 = 0x2, Enable_Lod = 0x4, Enable_8 = 0x8, Enable_10 = 0x10, Enable_Culling = 0x20, Enable_Shadow = 0x40, Enable_80 = 0x80, Enable_100 = 0x100, Enable_200 = 0x200, Enable_400 = 0x400, Enable_800 = 0x800, Enable_1000 = 0x1000, Enable_4000 = 0x4000, Enable_8000 = 0x8000, Enable_10000 = 0x10000, Enable_20000 = 0x20000, Enable_40000 = 0x40000, Enable_80000 = 0x80000, Enable_DetailDoodads = 0x100000, Enable_200000 = 0x200000, Enable_400000 = 0x400000, Enable_800000 = 0x800000, Enable_1000000 = 0x1000000, Enable_Particulates = 0x2000000, Enable_LowDetail = 0x4000000, Enable_8000000 = 0x8000000, Enable_PixelShader = 0x10000000 }; enum Enables2 { Enable_VertexShader = 0x1, Enable_HwPcf = 0x2 }; // Static variables static uint32_t s_enables; static uint32_t s_enables2; static float s_farClip; static float s_nearClip; static float prevFarClip; // Static functions static void Initialize(); static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID); static void Render(const C3Vector& cameraPos, float time); static uint32_t GetEnables(); }; #endif