#ifndef GX_GL_SDL_GL_BATCH_HPP #define GX_GL_SDL_GL_BATCH_HPP #include "gx/glsdl/GLBuffer.hpp" #include "gx/glsdl/GLShader.hpp" #include "gx/glsdl/GLTexture.hpp" #include "gx/glsdl/GLTypes.hpp" #include "gx/glsdl/GLVertexFormat.hpp" #include class GLBatch { public: GLShader* var0; GLShader* var1; GLTexture* textures[16]; GLBuffer* var3; GLBuffer* var4[4]; uint32_t var5[4]; uint32_t var6[4]; GLVertexFormat* var7; uint32_t var8; uint32_t var9; uint32_t var10; uint32_t var11; uint32_t var12; uint32_t var13; uint32_t var14; int32_t var15; bool var16; bool var17; GLStates var18; GLTexture2D* colorBuffer[4]; GLTexture2D* var20; uint32_t var21[128]; char var22[64]; char var23[1024]; uint32_t var24; bool var25; int64_t var26; int64_t var27; float var28[4096]; float var29[1024]; }; #endif