#ifndef GX_GLL_GL_SHADER_INPUT_H #define GX_GLL_GL_SHADER_INPUT_H #include class GLShader; class GLShaderInput { public: // Member variables GLShader *m_Shader; std::basic_string, std::allocator> m_Name; std::basic_string, std::allocator> var2; int16_t m_MapIndex; int16_t var4; int16_t var5; int16_t m_UsedSize; int16_t var7; int16_t var8; GLShaderInput *m_Parent; int32_t var10; int32_t var11; int32_t var12; int8_t m_ChildrenCount; int8_t var14; uint16_t var15; int8_t var16; int8_t m_Variability; int8_t var18; int8_t var19; }; #endif