#ifndef UI_C_BACKDROP_GENERATOR_HPP #define UI_C_BACKDROP_GENERATOR_HPP #include "gx/Types.hpp" #include #include class CRect; class CSimpleFrame; class CSimpleTexture; class CStatus; class XMLNode; class CBackdropGenerator { public: // Member variables CSimpleTexture* m_backgroundTexture = nullptr; CSimpleTexture* m_leftTexture = nullptr; CSimpleTexture* m_rightTexture = nullptr; CSimpleTexture* m_topTexture = nullptr; CSimpleTexture* m_bottomTexture = nullptr; CSimpleTexture* m_topLeftTexture = nullptr; CSimpleTexture* m_topRightTexture = nullptr; CSimpleTexture* m_bottomLeftTexture = nullptr; CSimpleTexture* m_bottomRightTexture = nullptr; RCString m_background; RCString m_border; uint32_t m_pieces = 0; int32_t m_tileBackground = 0; int32_t int44; float m_cornerSize = 0.025f; float m_backgroundSize = 0.0f; float m_topInset = 0.0f; float m_bottomInset = 0.0f; float m_leftInset = 0.0f; float m_rightInset = 0.0f; CImVector m_color = { 0x00 }; CImVector m_borderColor = { 0x00 }; EGxBlend m_blend; // Member functions CBackdropGenerator(); void Generate(const CRect* rect); void LoadXML(XMLNode* node, CStatus* status); void SetBorderVertexColor(const CImVector& borderColor); void SetOutput(CSimpleFrame* frame); }; #endif