#include "ui/ScriptFunctions.hpp" #include "ui/Types.hpp" #include "util/Lua.hpp" #include int32_t Script_SetCharCustomizeFrame(lua_State* L) { // TODO return 0; } int32_t Script_SetCharCustomizeBackground(lua_State* L) { // TODO return 0; } int32_t Script_ResetCharCustomize(lua_State* L) { // TODO return 0; } int32_t Script_GetNameForRace(lua_State* L) { // TODO return 0; } int32_t Script_GetFactionForRace(lua_State* L) { // TODO return 0; } int32_t Script_GetAvailableRaces(lua_State* L) { // TODO return 0; } int32_t Script_GetAvailableClasses(lua_State* L) { // TODO return 0; } int32_t Script_GetClassesForRace(lua_State* L) { // TODO return 0; } int32_t Script_GetHairCustomization(lua_State* L) { // TODO return 0; } int32_t Script_GetFacialHairCustomization(lua_State* L) { // TODO return 0; } int32_t Script_GetSelectedRace(lua_State* L) { // TODO return 0; } int32_t Script_GetSelectedSex(lua_State* L) { // TODO return 0; } int32_t Script_GetSelectedClass(lua_State* L) { // TODO return 0; } int32_t Script_SetSelectedRace(lua_State* L) { // TODO return 0; } int32_t Script_SetSelectedSex(lua_State* L) { // TODO return 0; } int32_t Script_SetSelectedClass(lua_State* L) { // TODO return 0; } int32_t Script_UpdateCustomizationBackground(lua_State* L) { // TODO return 0; } int32_t Script_UpdateCustomizationScene(lua_State* L) { // TODO return 0; } int32_t Script_CycleCharCustomization(lua_State* L) { // TODO return 0; } int32_t Script_RandomizeCharCustomization(lua_State* L) { // TODO return 0; } int32_t Script_GetCharacterCreateFacing(lua_State* L) { // TODO return 0; } int32_t Script_SetCharacterCreateFacing(lua_State* L) { // TODO return 0; } int32_t Script_GetRandomName(lua_State* L) { // TODO return 0; } int32_t Script_CreateCharacter(lua_State* L) { // TODO return 0; } int32_t Script_CustomizeExistingCharacter(lua_State* L) { // TODO return 0; } int32_t Script_PaidChange_GetPreviousRaceIndex(lua_State* L) { // TODO return 0; } int32_t Script_PaidChange_GetCurrentRaceIndex(lua_State* L) { // TODO return 0; } int32_t Script_PaidChange_GetCurrentClassIndex(lua_State* L) { // TODO return 0; } int32_t Script_PaidChange_GetName(lua_State* L) { // TODO return 0; } int32_t Script_IsRaceClassValid(lua_State* L) { // TODO return 0; } int32_t Script_IsRaceClassRestricted(lua_State* L) { // TODO return 0; } int32_t Script_GetCreateBackgroundModel(lua_State* L) { // TODO return 0; } FrameScript_Method FrameScript::s_ScriptFunctions_CharCreate[NUM_SCRIPT_FUNCTIONS_CHAR_CREATE] = { { "SetCharCustomizeFrame", &Script_SetCharCustomizeFrame }, { "SetCharCustomizeBackground", &Script_SetCharCustomizeBackground }, { "ResetCharCustomize", &Script_ResetCharCustomize }, { "GetNameForRace", &Script_GetNameForRace }, { "GetFactionForRace", &Script_GetFactionForRace }, { "GetAvailableRaces", &Script_GetAvailableRaces }, { "GetAvailableClasses", &Script_GetAvailableClasses }, { "GetClassesForRace", &Script_GetClassesForRace }, { "GetHairCustomization", &Script_GetHairCustomization }, { "GetFacialHairCustomization", &Script_GetFacialHairCustomization }, { "GetSelectedRace", &Script_GetSelectedRace }, { "GetSelectedSex", &Script_GetSelectedSex }, { "GetSelectedClass", &Script_GetSelectedClass }, { "SetSelectedRace", &Script_SetSelectedRace }, { "SetSelectedSex", &Script_SetSelectedSex }, { "SetSelectedClass", &Script_SetSelectedClass }, { "UpdateCustomizationBackground", &Script_UpdateCustomizationBackground }, { "UpdateCustomizationScene", &Script_UpdateCustomizationScene }, { "CycleCharCustomization", &Script_CycleCharCustomization }, { "RandomizeCharCustomization", &Script_RandomizeCharCustomization }, { "GetCharacterCreateFacing", &Script_GetCharacterCreateFacing }, { "SetCharacterCreateFacing", &Script_SetCharacterCreateFacing }, { "GetRandomName", &Script_GetRandomName }, { "CreateCharacter", &Script_CreateCharacter }, { "CustomizeExistingCharacter", &Script_CustomizeExistingCharacter }, { "PaidChange_GetPreviousRaceIndex", &Script_PaidChange_GetPreviousRaceIndex }, { "PaidChange_GetCurrentRaceIndex", &Script_PaidChange_GetCurrentRaceIndex }, { "PaidChange_GetCurrentClassIndex", &Script_PaidChange_GetCurrentClassIndex }, { "PaidChange_GetName", &Script_PaidChange_GetName }, { "IsRaceClassValid", &Script_IsRaceClassValid }, { "IsRaceClassRestricted", &Script_IsRaceClassRestricted }, { "GetCreateBackgroundModel", &Script_GetCreateBackgroundModel } };