#include "ui/ScriptFunctions.hpp" #include "glue/CCharacterSelection.hpp" #include "ui/Types.hpp" #include "util/Lua.hpp" #include int32_t Script_SetCharSelectModelFrame(lua_State* L) { // TODO return 0; } int32_t Script_SetCharSelectBackground(lua_State* L) { // TODO return 0; } int32_t Script_GetCharacterListUpdate(lua_State* L) { // TODO return 0; } int32_t Script_GetNumCharacters(lua_State* L) { lua_pushnumber(L, CCharacterSelection::s_characterList.Count()); return 1; } int32_t Script_GetCharacterInfo(lua_State* L) { // TODO return 0; } int32_t Script_SelectCharacter(lua_State* L) { // TODO return 0; } int32_t Script_DeleteCharacter(lua_State* L) { // TODO return 0; } int32_t Script_RenameCharacter(lua_State* L) { // TODO return 0; } int32_t Script_DeclineCharacter(lua_State* L) { // TODO return 0; } int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) { // TODO return 0; } int32_t Script_GetCharacterSelectFacing(lua_State* L) { // TODO return 0; } int32_t Script_SetCharacterSelectFacing(lua_State* L) { // TODO return 0; } int32_t Script_GetSelectBackgroundModel(lua_State* L) { // TODO return 0; } FrameScript_Method FrameScript::s_ScriptFunctions_CharSelect[NUM_SCRIPT_FUNCTIONS_CHAR_SELECT] = { { "SetCharSelectModelFrame", &Script_SetCharSelectModelFrame }, { "SetCharSelectBackground", &Script_SetCharSelectBackground }, { "GetCharacterListUpdate", &Script_GetCharacterListUpdate }, { "GetNumCharacters", &Script_GetNumCharacters }, { "GetCharacterInfo", &Script_GetCharacterInfo }, { "SelectCharacter", &Script_SelectCharacter }, { "DeleteCharacter", &Script_DeleteCharacter }, { "RenameCharacter", &Script_RenameCharacter }, { "DeclineCharacter", &Script_DeclineCharacter }, { "UpdateSelectionCustomizationScene", &Script_UpdateSelectionCustomizationScene }, { "GetCharacterSelectFacing", &Script_GetCharacterSelectFacing }, { "SetCharacterSelectFacing", &Script_SetCharacterSelectFacing }, { "GetSelectBackgroundModel", &Script_GetSelectBackgroundModel } };