/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #include "SDL_syspower.h" /* * Returns true if we have a definitive answer. * false to try next implementation. */ typedef bool (*SDL_GetPowerInfo_Impl)(SDL_PowerState *state, int *seconds, int *percent); #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_HARDWIRED // This is for things that _never_ have a battery static bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *state, int *seconds, int *percent) { *seconds = -1; *percent = -1; *state = SDL_POWERSTATE_NO_BATTERY; return true; } #endif static SDL_GetPowerInfo_Impl implementations[] = { #ifdef SDL_POWER_LINUX // in order of preference. More than could work. SDL_GetPowerInfo_Linux_org_freedesktop_upower, SDL_GetPowerInfo_Linux_sys_class_power_supply, SDL_GetPowerInfo_Linux_proc_acpi, SDL_GetPowerInfo_Linux_proc_apm, #endif #ifdef SDL_POWER_WINDOWS // handles Win32, Win64, PocketPC. SDL_GetPowerInfo_Windows, #endif #ifdef SDL_POWER_UIKIT // handles iPhone/iPad/etc SDL_GetPowerInfo_UIKit, #endif #ifdef SDL_POWER_MACOSX // handles macOS, Darwin. SDL_GetPowerInfo_MacOSX, #endif #ifdef SDL_POWER_HAIKU // with BeOS euc.jp apm driver. Does this work on Haiku? SDL_GetPowerInfo_Haiku, #endif #ifdef SDL_POWER_ANDROID // handles Android. SDL_GetPowerInfo_Android, #endif #ifdef SDL_POWER_PSP // handles PSP. SDL_GetPowerInfo_PSP, #endif #ifdef SDL_POWER_VITA // handles PSVita. SDL_GetPowerInfo_VITA, #endif #ifdef SDL_POWER_N3DS // handles N3DS. SDL_GetPowerInfo_N3DS, #endif #ifdef SDL_POWER_EMSCRIPTEN // handles Emscripten SDL_GetPowerInfo_Emscripten, #endif #ifdef SDL_POWER_HARDWIRED SDL_GetPowerInfo_Hardwired, #endif }; #endif SDL_PowerState SDL_GetPowerInfo(int *seconds, int *percent) { #ifndef SDL_POWER_DISABLED const int total = sizeof(implementations) / sizeof(implementations[0]); SDL_PowerState result = SDL_POWERSTATE_UNKNOWN; int i; #endif int _seconds, _percent; // Make these never NULL for platform-specific implementations. if (!seconds) { seconds = &_seconds; } if (!percent) { percent = &_percent; } #ifndef SDL_POWER_DISABLED for (i = 0; i < total; i++) { if (implementations[i](&result, seconds, percent)) { return result; } } #endif // nothing was definitive. *seconds = -1; *percent = -1; return SDL_POWERSTATE_UNKNOWN; }