#include "gx/Shader.hpp" #include "gx/Device.hpp" char* GxShaderConstantsLock(EGxShTarget target) { return g_theGxDevicePtr->ShaderConstantsLock(target); } void GxShaderConstantsSet(EGxShTarget target, uint32_t index, const float* constants, uint32_t count) { g_theGxDevicePtr->ShaderConstantsSet(target, index, constants, count); } void GxShaderConstantsUnlock(EGxShTarget target, uint32_t index, uint32_t count) { g_theGxDevicePtr->ShaderConstantsUnlock(target, index, count); }