#ifndef GX_DRAW_HPP #define GX_DRAW_HPP #include "gx/CGxBatch.hpp" #include "gx/Types.hpp" #include class C3Vector; class CImVector; void GxDraw(CGxBatch*, int32_t); void GxSceneClear(uint32_t, CImVector); void GxScenePresent(void); void GxuFlushDrawList(EGxuDrawListCategory, const C3Vector&); #endif