#ifndef GX_RENDER_STATE_HPP #define GX_RENDER_STATE_HPP #include "gx/Types.hpp" #include class CGxShader; class CGxTex; void GxRsPop(void); void GxRsPush(void); void GxRsSet(EGxRenderState, int32_t); void GxRsSet(EGxRenderState, CGxShader*); void GxRsSet(EGxRenderState, CGxTex*); void GxRsSetAlphaRef(void); #endif