#ifndef GX_GLL_GL_BATCH_H #define GX_GLL_GL_BATCH_H #include "gx/gll/GLBuffer.h" #include "gx/gll/GLShader.h" #include "gx/gll/GLTexture.h" #include "gx/gll/GLTypes.h" #include "gx/gll/GLVertexFormat.h" #include class GLBatch { public: GLShader* var0; GLShader* var1; GLTexture* textures[16]; GLBuffer* var3; GLBuffer* var4[4]; uint32_t var5[4]; uint32_t var6[4]; GLVertexFormat* var7; uint32_t var8; uint32_t var9; uint32_t var10; uint32_t var11; uint32_t var12; uint32_t var13; uint32_t var14; int32_t var15; bool var16; bool var17; GLStates var18; GLTexture2D* colorBuffer[4]; GLTexture2D* var20; uint32_t var21[128]; char var22[64]; char var23[1024]; uint32_t var24; bool var25; int64_t var26; int64_t var27; float var28[4096]; float var29[1024]; }; #endif