#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_SetLootPortrait(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumLootItems(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLootSlotInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLootSlotLink(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_LootSlotIsItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_LootSlotIsCoin(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_LootSlot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ConfirmLootSlot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_CloseLoot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_IsFishingLoot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetMasterLootCandidate(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GiveMasterLoot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLootRollItemInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLootRollItemLink(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetLootRollTimeLeft(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_RollOnLoot(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ConfirmLootRoll(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void LootInfoRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_LOOT_INFO; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_LootInfo[i].name, GameScript::s_ScriptFunctions_LootInfo[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_LootInfo[NUM_SCRIPT_FUNCTIONS_LOOT_INFO] = { { "SetLootPortrait", &Script_SetLootPortrait }, { "GetNumLootItems", &Script_GetNumLootItems }, { "GetLootSlotInfo", &Script_GetLootSlotInfo }, { "GetLootSlotLink", &Script_GetLootSlotLink }, { "LootSlotIsItem", &Script_LootSlotIsItem }, { "LootSlotIsCoin", &Script_LootSlotIsCoin }, { "LootSlot", &Script_LootSlot }, { "ConfirmLootSlot", &Script_ConfirmLootSlot }, { "CloseLoot", &Script_CloseLoot }, { "IsFishingLoot", &Script_IsFishingLoot }, { "GetMasterLootCandidate", &Script_GetMasterLootCandidate }, { "GiveMasterLoot", &Script_GiveMasterLoot }, { "GetLootRollItemInfo", &Script_GetLootRollItemInfo }, { "GetLootRollItemLink", &Script_GetLootRollItemLink }, { "GetLootRollTimeLeft", &Script_GetLootRollTimeLeft }, { "RollOnLoot", &Script_RollOnLoot }, { "ConfirmLootRoll", &Script_ConfirmLootRoll }, };