#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_CloseTabardCreation(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetTabardCreationCost(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void TabardCreationRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_TABARD_CREATION; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_TabardCreation[i].name, GameScript::s_ScriptFunctions_TabardCreation[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_TabardCreation[NUM_SCRIPT_FUNCTIONS_TABARD_CREATION] = { { "CloseTabardCreation", &Script_CloseTabardCreation }, { "GetTabardCreationCost", &Script_GetTabardCreationCost }, };