#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_GetNumBindings(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetBinding(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBinding(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBindingSpell(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBindingItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBindingMacro(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBindingClick(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetOverrideBinding(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetOverrideBindingSpell(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetOverrideBindingItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetOverrideBindingMacro(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetOverrideBindingClick(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ClearOverrideBindings(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetBindingKey(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetBindingAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetBindingByKey(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_RunBinding(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetCurrentBindingSet(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_LoadBindings(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SaveBindings(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumModifiedClickActions(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetModifiedClickAction(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetModifiedClick(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetModifiedClick(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_IsModifiedClick(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetClickFrame(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void UIBindingsRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_UIBINDINGS; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_UIBindings[i].name, GameScript::s_ScriptFunctions_UIBindings[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_UIBindings[NUM_SCRIPT_FUNCTIONS_UIBINDINGS] = { { "GetNumBindings", &Script_GetNumBindings }, { "GetBinding", &Script_GetBinding }, { "SetBinding", &Script_SetBinding }, { "SetBindingSpell", &Script_SetBindingSpell }, { "SetBindingItem", &Script_SetBindingItem }, { "SetBindingMacro", &Script_SetBindingMacro }, { "SetBindingClick", &Script_SetBindingClick }, { "SetOverrideBinding", &Script_SetOverrideBinding }, { "SetOverrideBindingSpell", &Script_SetOverrideBindingSpell }, { "SetOverrideBindingItem", &Script_SetOverrideBindingItem }, { "SetOverrideBindingMacro", &Script_SetOverrideBindingMacro }, { "SetOverrideBindingClick", &Script_SetOverrideBindingClick }, { "ClearOverrideBindings", &Script_ClearOverrideBindings }, { "GetBindingKey", &Script_GetBindingKey }, { "GetBindingAction", &Script_GetBindingAction }, { "GetBindingByKey", &Script_GetBindingByKey }, { "RunBinding", &Script_RunBinding }, { "GetCurrentBindingSet", &Script_GetCurrentBindingSet }, { "LoadBindings", &Script_LoadBindings }, { "SaveBindings", &Script_SaveBindings }, { "GetNumModifiedClickActions", &Script_GetNumModifiedClickActions }, { "GetModifiedClickAction", &Script_GetModifiedClickAction }, { "SetModifiedClick", &Script_SetModifiedClick }, { "GetModifiedClick", &Script_GetModifiedClick }, { "IsModifiedClick", &Script_IsModifiedClick }, { "GetClickFrame", &Script_GetClickFrame }, };