#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_GetNumWorldStateUI(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetWorldStateUIInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void WorldStateInfoRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_WORLD_STATE_INFO; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_WorldStateInfo[i].name, GameScript::s_ScriptFunctions_WorldStateInfo[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_WorldStateInfo[NUM_SCRIPT_FUNCTIONS_WORLD_STATE_INFO] = { { "GetNumWorldStateUI", &Script_GetNumWorldStateUI }, { "GetWorldStateUIInfo", &Script_GetWorldStateUIInfo }, };