#include "ui/Util.hpp" #include #include const char* LanguageProcess(const char* string) { // TODO return string; } int32_t StringToBlendMode(const char* string, EGxBlend& blend) { struct BlendEntry { EGxBlend value; const char* string; }; static BlendEntry blendMap[] = { { GxBlend_Opaque, "DISABLE" }, { GxBlend_Alpha, "BLEND" }, { GxBlend_AlphaKey, "ALPHAKEY" }, { GxBlend_Add, "ADD" }, { GxBlend_Mod, "MOD" } }; for (int32_t i = 0; i < std::extent::value; i++) { if (!SStrCmpI(blendMap[i].string, string, 0x7FFFFFFFu)) { blend = blendMap[i].value; return 1; } } return 0; } int32_t StringToFramePoint(const char* string, FRAMEPOINT& point) { struct FramePointEntry { FRAMEPOINT value; const char* string; }; static FramePointEntry framePointMap[] = { { FRAMEPOINT_BOTTOM, "BOTTOM" }, { FRAMEPOINT_BOTTOMLEFT, "BOTTOMLEFT" }, { FRAMEPOINT_BOTTOMRIGHT, "BOTTOMRIGHT" }, { FRAMEPOINT_CENTER, "CENTER" }, { FRAMEPOINT_TOP, "TOP" }, { FRAMEPOINT_TOPRIGHT, "TOPRIGHT" }, { FRAMEPOINT_TOPLEFT, "TOPLEFT" }, { FRAMEPOINT_LEFT, "LEFT" }, { FRAMEPOINT_RIGHT, "RIGHT" } }; for (int32_t i = 0; i < std::extent::value; i++) { if (!SStrCmpI(framePointMap[i].string, string, 0x7FFFFFFFu)) { point = framePointMap[i].value; return 1; } } return 0; } int32_t StringToFrameStrata(const char* string, FRAME_STRATA& strata) { struct FrameStrataEntry { FRAME_STRATA value; const char* string; }; // FRAME_STRATA_WORLD is hardcoded static FrameStrataEntry frameStrataMap[] = { { FRAME_STRATA_BACKGROUND, "BACKGROUND" }, { FRAME_STRATA_LOW, "LOW" }, { FRAME_STRATA_MEDIUM, "MEDIUM" }, { FRAME_STRATA_HIGH, "HIGH" }, { FRAME_STRATA_DIALOG, "DIALOG" }, { FRAME_STRATA_FULLSCREEN, "FULLSCREEN" }, { FRAME_STRATA_FULLSCREEN_DIALOG, "FULLSCREEN_DIALOG" }, { FRAME_STRATA_TOOLTIP, "TOOLTIP" } }; for (int32_t i = 0; i < std::extent::value; i++) { if (!SStrCmpI(frameStrataMap[i].string, string, 0x7FFFFFFFu)) { strata = frameStrataMap[i].value; return 1; } } return 0; } const char* OrientationToString(uint32_t orientation) { switch (orientation) { case 0: return "HORIZONTAL"; case 1: return "VERTICAL"; default: return "UNKNOWN"; } } const char* AnchorPointToString(int32_t point) { switch (point) { case 0: return "ANCHOR_LEFT"; case 1: return "ANCHOR_RIGHT"; case 2: return "ANCHOR_BOTTOMLEFT"; case 3: return "ANCHOR_BOTTOM"; case 4: return "ANCHOR_BOTTOMRIGHT"; case 5: return "ANCHOR_TOPLEFT"; case 6: return "ANCHOR_TOP"; case 7: return "ANCHOR_TOPRIGHT"; case 8: return "ANCHOR_CURSOR"; case 10: return "ANCHOR_PRESERVE"; case 11: return "ANCHOR_CURSOR_RIGHT"; default: return "ANCHOR_NONE"; } } const char* DrawLayerToString(int32_t layer) { switch (layer) { case 0: return "BACKGROUND"; case 1: return "BORDER"; case 2: return "ARTWORK"; case 3: return "OVERLAY"; case 4: return "HIGHLIGHT"; default: return "UNKNOWN"; } }