#ifndef CONSOLE_TEXT_HPP #define CONSOLE_TEXT_HPP #include "gx/Font.hpp" #include "storm/String.hpp" extern CGxStringBatch* s_batch; extern uint32_t s_baseTextFlags; extern int32_t s_caret; extern float s_caretpixwidth; extern float s_caretpixheight; extern float s_charSpacing; extern CGxString* s_inputString; extern char s_fontName[STORM_MAX_PATH]; extern float s_fontHeight; extern HTEXTFONT s_textFont; #endif