thunderbrew/vendor/sdl-3.2.10/examples/renderer/17-read-pixels
2025-04-12 04:38:19 -04:00
..
onmouseover.webp chore(build): use SDL3 2025-04-12 04:38:19 -04:00
read-pixels.c chore(build): use SDL3 2025-04-12 04:38:19 -04:00
README.txt chore(build): use SDL3 2025-04-12 04:38:19 -04:00
thumbnail.png chore(build): use SDL3 2025-04-12 04:38:19 -04:00

This example creates an SDL window and renderer, and draws a
rotating texture to it, reads back the rendered pixels, converts them to
black and white, and then draws the converted image to a corner of the
screen.

This isn't necessarily an efficient thing to do--in real life one might
want to do this sort of thing with a render target--but it's just a visual
example of how to use SDL_RenderReadPixels().

A better, but less visual, use of SDL_RenderReadPixels() is to make
screenshots: you grab the current contents of the screen, and save the pixels
as a bitmap file or whatever.